American Junk
A sandbox factory builder set in the Midwest rust belt, coming soon from Totem Works, LLC. This page is the official press kit — quotes, facts, descriptions, and brand assets can be used as-is in coverage.
// Fact Sheet
- Developer
- Totem Works, LLC
- Based in
- United States
- Founded
- 2024
- Team size
- Solo / micro-studio
- Game
- American Junk
- Genre
- Factory Builder · Sandbox · Simulation · Pixel Art
- Platforms
- PC (Windows via Steam) at launch · Web demo in development · Mac / Linux under evaluation
- Players
- Single-player
- Languages
- English (additional localization TBD)
- Engine
- Godot 4
- Status
- In active development
- Release date
- To be announced
- Price
- Demo: free · Full release: TBD
- Website
- thetotemworks.com/americanjunk
- Press contact
- press@thetotemworks.com
// Short Description
A sandbox factory builder where you inherit your late father's derelict Midwest factory, scavenge a rust-belt town for scrap, wire together a rickety power grid, and automate the production of increasingly absurd American products.
// Long Description
American Junk is a single-player factory-building game set in a fading Midwest town. Your dad ran the Harmon Factory for forty years. Now he's gone and it's yours — floor caved in, breakers fried, leaks in the ceiling, the whole works.
You clear rubble and haul scrap home from the local quarry, junkyard, and mom-and-pop shops. You repair broken machines with parts you scavenge, then wire them into a power grid you build yourself. Conveyors carry scrap metal through smelters, stamping presses, chemical mixers, welding stations, and fabric looms — each machine demanding more power, more input, more attention — until you're cranking out radios, rubber duckies, canned goods, fireworks, cowboy boots, and eventually objects of escalating national absurdity.
The game is a love letter to Midwest factory towns, to the Stardew-Valley school of slow-systems-that-reward-patience, and to the beautiful stupidity of making things in America. It's handcrafted pixel art with heavy rust-belt palette vibes — warm orange light against cold slate shadows — and a soundtrack of industrial thunks, breaker pops, and Americana on a tinny shop radio.
// Key Features
- Factory Building — lay out your floor tile by tile, place machines, and expand into adjacent rooms as your operation grows.
- Power Grid System — wire generators to machines, balance load, avoid brownouts when too much runs at once.
- Deep Crafting Tree — 40+ recipes from raw scrap up to finished absurdities, with unlocks tied to blueprints you buy or find.
- Conveyor Logistics — automate transport between machines with belts you place and rotate. Machines push outputs to belts which feed the next stage.
- Rust Belt World — a hand-placed town of shops, NPCs with their own personalities, a scrapyard, a quarry, and a loading dock for shipping out what you make.
- Slow-Sim Chill — no failure states, no timer pressure. Play in 15-minute bursts or three-hour weekend sessions; the factory waits for you.
// The Studio
Totem Works, LLC is a small independent game studio based in the United States, founded in 2024. We make pixel-art games that are playful, handcrafted, and built with serious attention to detail. American Junk is our debut title.
Studio site: thetotemworks.com
// Brand & Marketing Assets
Right-click and save, or use the download button on each asset. All assets are provided royalty-free for editorial use in articles, videos, and social posts about American Junk and Totem Works.